Westwood has a very atmospheric game, thanks to its sophisticated visual style, cutscenes and music. The sequel came close to the success of the original, selling 2.5 million copies per year and receiving an average rating of 8/10 from critics. At the same time, the style of the game changes noticeably - if the first part is more like a typical war of the nineties with a couple of fantastic "tiberium units", then in the sequel everything becomes much more futuristic - the parties to the conflict use lasers, cyborgs, antigravs and other high-tech stuff with might and main.Īlso in the sequel, a third party to the conflict appears - the community of Tiberium mutants "Forgotten", with which both GDI and Nod flirt. Kane, killed in the first part, is resurrected, and the confrontation between the two factions flares up with renewed vigor. Having looked at the estimate of "Dune" and saw there the column "royalties", the developers wondered - do they really need the setting of Herbert's novels?ĭownload Command & Conquer: Tiberian Sun (1999) Image Released in 1992, Dune II not only defined the general outlines of RTS as a genre for many years to come, but also showed Westwood Studios that you can make good money on strategies. It is the confrontation of these two factions for control of Tiberium that all the games of this sub-franchise are devoted to.
Terror attacks are gradually becoming an instrument of Nod's "diplomacy", so the UN Security Council finally decides to act and creates an international coalition GDI (Global Defense Initiative).
A mysterious sect called the Brotherhood of Nod and its charismatic leader, Kane, quickly grasp the potential of the Tiberium business and gradually take control of it. The events of these games unfold in an alternative present, where the alien mineral Tiberium is quickly becoming the basis of world energy and the most valuable resource of the planet.