
Multiplayer was fully playable at the start of this phase, but still had a variety of glitches and didn't have all of the features that we intend to have in the long term.
72.1 Way Too Many Networking Options, But Here We AreĪI War 2: The Great Refactor What was this phase all about?. 71.1 Relentless Wave Intelligence Increase. 70.1 Quite A Lot Of Multiplayer Improvements!. 67.3.1.2 Client/Host Collaborative Bandwidth Optimization. 63 Beta 2.814 Hotfix For Murder-By-Powerup. 51.4.1 Huge Amounts Of Preemptive Code Hardening Against MP Client Errors. 51.2 Fireteam intelligence improvements. 41.1.2 Tooltip Responsiveness And Delays In General. 39.3 New Mod: More Starting Fleets, by Zweihand. 39.2.3 Ability To Limit Or Add To Dropdowns In Galaxy Or Faction Options. 39.2.2 Galaxy Options Per Campaign Type. 39 3.102 The Start Of Multiple Campaign Types. 38 3.103 Reality-Bending Tooltip Hotfix. 37.5.2 New Mod: Capturable Dreadnoughts. 37.5.1 New Mod: More Starting Fleets Plus. 37.3.1 New Asteroid Count Assignment Logic. 37.3 Viewing Asteroid Counts Per Planet. 37 3.104 Option For A Distributed Economy. 36 3.200 Variable Planet Gravity Well Scales And QoL. 31 3.301 I Always Wanted To Be A Ghostbuster. 25.3 New Mod! Devourer Chrysalis by NR SirLimbo. 25 3.307 Art Overload And The Devourer Chrysalis. 24.3 Main Menu Hangar Scene Visual And Performance Improvements. 23 Beta 3.310 Engineering Intelligence Injection. 22.1 Further Engineer And Line Improvements. 20.2 Expansion of Stationary Flagship Mode. 20 Beta 3.313 Input, Selection, And Flagships. 19.4.4 Work On Regressions After Memory Leak Overhaul. 19.4.3 Anti Memory Leak Tool For Developers And Modders. 19.4.1 Reworked External Data Loading Pipeline. 19.1.3 DirectX12 and Vulkan Support on Windows. 19 Beta 3.500 Data Integrity And Game Tech Upgrades. 18.2 "Shot Compression" Feature, by NR SirLimbo. 18 3.501 Shot Compression And Bugsmashing. 16.1.2 Major Sound Effect Bug From 2018 Fixed.
15.2 Ship And Turret Visual Rotation Options. 15.1 Multiplayer Achievements On Clients. 14.2 Efficiency And Correctness For LRP Data.
14 Beta 3.505 Long-Term-Thread Efficiency. 13.2.1 Fixing The Occasional NPC Faction Lobotomy. 13.2 Threading Improvements Across The Board. 13 Beta 3.506 Setsuna Notices A Lobotomy. 12 Beta 3.507 Spare A Moment For Your Orbitals. 9.1.1 Ship Counts And Lists Relating To Techs And Science. 6.3.1 Major Overhaul Of Ship To Ship Line Drawing Premise. 5 Beta 3.603 Last of the Recent Known Regressions.